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Reimagining characters with Unreal Engine MetaHuman Creator: A complete workflow guide for motion capture and animation in Unreal Engine 5

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Management number 236965269 Release Date 2026/07/10 List Price $11.24 Model Number 236965269
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Create lifelike digital humans with MetaHuman Creator, including MetaHumans built from custom meshes and real performers, using motion capture from iPhone and webcam, powered by Unreal Engine 5.6's latest animation toolsFree with your book: DRM-free PDF version + access to Packt's next-gen Reader*Key FeaturesFully customizable body shapes, built directly inside Unreal EngineCustomizable faces designed in MetaHuman CreatorNew clothing feature that automatically fits on all MetaHumansMaya, Blender, and Houdini integration features for experienced artists and animation studiosBook DescriptionThis hands-on guide shows filmmakers, hobbyists, and 3D artists how to bring photorealistic digital humans to life using Unreal Engine 5.6 and the latest MetaHuman Creator features. You'll begin by designing your custom MetaHuman using the intuitive in-editor tool, adjusting facial features, body proportions, and clothing with precision.Next, you’ll import the character into your UE5 scene and prepare it for animation. Using motion capture tools like an iPhone, webcam, and online body motion capture solutions, you’ll capture facial expressions and body movements, then refine performance using the MetaHuman Control Rig. You'll also explore tools like Live Link and the Take Recorder and mix and retarget motion data for believable, production-ready animation.Finally, you’ll animate and render your character using the Level Sequencer and cinematic cameras, producing high-quality results suitable for games, short films, or virtual production.With practical workflows, plugin support for Maya, Houdini, and Blender, and new capabilities like audio-driven facial animation and auto-fitting clothing, this second edition equips you with everything you need to create compelling, cinematic digital humans in real-time.*Email sign-up and proof of purchase requiredWhat you will learnCreate your own bespoke character with Metahumans Creator directly in UE5Develop custom faces based on real peopleUtilize Blueprints to take control of digital charactersRetarget animations using the retargeterUse DeepMotion and Live Link for complete body and face animationUse the Control Rig to refine animations with rough camera blockingSet up a Camera for Camera Tracking using an iPhone and a webcam using the Take RecorderExport and render your character animation using simple and professional settings for compositing and gradingWho this book is forThis book is for filmmakers and hobbyists who are planning to make a film using Unreal Engine for the first time, having worked in live action or purely digital media previously, either professionally or as a hobby. A strong working understanding of an entire Metahumans motion capture workflow from body performance to facial motion capture and mixing and refining motion capture performance for a final take used in a cut scene, game play or film.Table of ContentsGetting Started with UnrealCreating Characters in The Metahumans InterfaceDiving into the MetaHuman BlueprintRetargeting AnimationsRetargeting Animations with MixamoAdding Motion Capture with DeepMotionUsing the Level SequencerUsing an iPhone for Facial Motion CaptureUsing a webcam Facial Motion CaptureBlending Animations and Advanced Rendering with the Level SequencerUsing the Mesh to MetaHuman PluginUsing the Enhanced audio-driven animation Using Metahumans in MayaUsing Metahumans in Houdini Read more

ISBN10 1806024691
ISBN13 978-1806024698
Language English
Publisher Packt Publishing - ebooks Account
Dimensions 0.69 x 7.5 x 9.25 inches
Item Weight 5.6 ounces
Print length 305 pages
Publication date August 11, 2026

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